Wii Preview: Link’s Crossbow Training
Link's Crossbow Trainingâ„¢
Format: Wiiâ„¢
Launch Date: 11/19/07
ESRB: T (Teen): Fantasy Violence
Game Type: Shooting
Accessories: Wii Zapper™ – included (requires Wii Remote™ and Nunchuk™)
Players: 1-4 (turn-based)
Developer: EAD
Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.
- Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
- Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.
Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).
Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.
Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

The Wii Zapper in all its glory.

Doing a little bit of target practice.

They may be made of rock but the location of those targets scares me.

A little bit of night time fireworks.

Those critters are just plain ugly.

Wait a minute, a piercing weapon against skeletons?

It's just like shooting Womp Rats back in Beggar's Canyon.










So is it fun or does it get old after an hour?
I still really want to get it
Oh and IGN stole your pics
Well, actually, “It’s a shooter on rails” is not accurate, there are 3 game modes:
1) Shooter on rails
2) 360 degree aiming
3) 3rd person type shooter.
Current information on the game says that it has 9 levels, each with 3 stages (so 27 stages in total), one of each mode. The stages in each level is not the same, it just means the difficulty is comparable to that level’s other stages. Check ign’s page for a full walkthru of the first 3 stages. It looks really fun :).
Of course, the 3rd person style where you actually seek out and hunt the enemies down looks the best :).
Take care,
Jose
it looks okay but i think they are sorta ruining the zelada series by doing this. This is what they did to the Mario series and now Mario is showing up on all types of games. I bet soon they are start putting people like samus and link in sports and racing games. this is a daring leap for Nintendo hopefully they will pull through.
have fun,
Arron