video games


video games June 26th, 2008 by HMTKSteve

See that little widget on the right? It's got some information on the soon to be released Soul Caliber 4 game.

This is the fourth installment in the Soul Caliber series and it will only be available for the Xbox360 and the PS3. It features 720P graphics on both systems.

All of the characters have not yet been revealed but Yoda and Darth Vader do make an appearance in the game.

Most of you are probably wondering why the guy who only owns Nintendo systems would be talking up a game that will not be made available on the Nintendo Wii. Well, I am about to come into possession of an Xbox360. More details on that, and the game, later.

Be sure to check out the Soul Calibur 4 website.

Soul Calibur Yoda

That's one heck of an uncomfortable pair of pants she's wearing.

video games June 24th, 2008 by HMTKSteve

Are you ready for this?

Call of Duty 4 brought the game into the modern age. Call of Duty 5 takes you back to World War 2 when the entire world was at war.

Check out the video clip and check back for more information as I get it.

video games June 13th, 2008 by HMTKSteve

I am now officially stoked over this game. Alone in the Dark for the Wii is looking more and more awesome every day.

So what if we don't get HD graphics. Look at the controls on this beast! The use of the Wii-Remote and Nunchuk looks to be the best such implementation yet on the Wii!

June 24, 2008 can not come soon enough for me...

video games May 24th, 2008 by HMTKSteve
Pool of Radiance

Back in 1988 SSI released the first in a series of Advanced Dungeons & Dragons computer games. Pool of Radiance was the first of these games and it is the one I'm going to talk about today.

It all started in 1985 when TSR saw the success of the Ultima series of computer games and decided they wanted in on the action. Several popular gaming companies were in talks with TSR for the license but SSI pulled it off in part due to their experience with making computerized wargaming software.

SSI signed the license agreement in 1987 and Pool of Radiance was on the market in 1988 for several different systems:

  • Commodore 64 - Music and excellent graphics.
  • Amiga - Best graphics and sound.
  • DOS - No sound.
  • Nintendo Entertainment System - The worst of the lot. Many things were missing because the developers could not squeeze enough into the game and still make it work on the NES.

I had the C64 version back in 1988 and I played the hell out of it. I later acquired the DOS version and I still have it today.

One of the biggest problems with the C64 version was that it came on four double-sided 5 1/4 disks. Because of this you were often told to swap disks once you left a given area of the game. It would then typically take a minute for the new area to load. You also needed one extra disk for saving data.

When it comes to RPG gaming on a computer Pool of Radiance set the standard. The game world was huge and contained countless hours of enjoyment. between the quests in the game, and the unlimited nature of the wandering monster encounters in the wilderness, it was very easy to max out your characters before you completed the game. Luckily, once you completed the game you could export your characters to the next game. Except for their items. Yeah, it sucked to collect all that cool stuff and not have it carry over into the next game.

One trick you could use was to equip a character with the Gauntlets of Ogre Power before transferring them to the next game. The item would vanish but their 18/00 strength would remain!

It was also fairly easy to hack the save files with a hex editor or even a program known as Pooledit (a DOS-based saved-game editor written by Stephen Oulton). Since we did not have the Internet in 1988 most folks just tried blindly editing the save file to see what would happen.

Even though the game was based on the AD&D system not all of the classes or magic items were available in the game. They were all in the program as I decompiled it in later years and found the references.

Because this came out in the early days of computer gaming they inserted a form of copyright protection using a code wheel. The game would start and ask you to line up two runes and read the word on one of three paths. There were only about six or seven answers that the game ever took so losing the wheel was not a big deal as you could just keep loading the game until you guessed it correctly. There was also a journal with stories and maps. when there was a lot of information to convey the game would point you to read a journal entry. To keep players from just reading the journal the designers placed a good number of false entries in the book. Those who read the journal cover to cover would find themselves reading a bunch of false entries with no way of knowing which were true.

Game Play

The game begins with you making a party of up to six first level characters. There is a small sprite editor which you use to differentiate your characters. If you don't you may not recognize who is who on the battlefield.

After creating your characters you head to the Phlan town council building to read the proclamations and receive missions to complete. The first you will likely undertake is that of clearing out the slums.

Pool of Radiance Battle

Most of the battles in the slums are easy but before you complete the mission you have to defeat several trolls. Trolls regenerate even after you destroy them. you have to either be quick or make sure a party member stands on the spot where the troll died. If you don't you will find yourself staring at fully restored troll a few rounds after you defeat it!

That is right, fully restored! the trolls do not pop-up when they get a couple of hit points back, instead they wait until they are fully restored to arise for battle. Don't be surprised if this battle takes a few tries.

After you gain a few levels you will begin to get more important missions and even leave the city for some adventures in the wild. This is where the difficulty begins to ramp up. Some of the "random" encounters you face in the wild are tougher than the planned encounters. Also, the game engine is designed to modify the encounter based on the strength of your party. What this means in simple terms is that if you cheat and max out the ability scores on your characters you will face tougher battles.

Your ultimate goal is to free Phlan from all the monsters and defeat their boss; Tyranthraxus. There are many missions you can undertake from the town council but the only required ones are the ones that clear the way for you to get to Valjevo Castle to defeat the boss.

Conclusion

Pool of Radiance is a long game. The graphics are no where near what you expect to see today (it's a 20 year old game) but the game play is solid. The wilderness areas of the game incorporate a sandbox style of environment that was many years ahead of its time and (sadly) not duplicated in later Gold Box games.

If you need GPU intensive graphics to help immerse yourself into a game than this game is not for you. If, however, game play is more important to you than gaming chrome this is a game for you.

Pool of Radiance was followed by Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness. There was also a game called Hilsfar That falls in either before or during Azure Bonds. Unlike the other games Hilsfar is character specific and you only use one character at a time. The game play is also different based on which class of character you play as.

If you want to try it out why not download it and try it out?

Download Pool of Radiance

images courtesy of Moby Games

video games May 21st, 2008 by HMTKSteve

As I mentioned in my earlier post today my copy of Wii fit arrived via UPS this very morning. Yes, I know it is not supposed to be available for purchase until May 21, 2008 but the fine folks over at Walmart dot com decided I should get mine early!

I checked my packing slip and the only date I found on it was the ship date of 05/15/2008. Did anyone else who ordered their Wii Fit through Walmart dot com get theirs a day early? I have to admit I was very surprised as the wording on the web site made it sound as if I would not get my Wii Fit until some nebulous date after May 21, 2008.

Unboxing the Wii Fit

This is the Wii Fit box. It opens from the top. The white part you see on top is the carry handle built into the box, yes, it is heavy and does need a handle.

As you can clearly see the balance board fills the entire length of the box and the other stuff sits in the middle. So, what's in that other stuff?

Unboxing the Wii Fit

As you can see the cardboard accessory piece is chock full of stuff. Aside from the box that holds the game disc we also have four AA batteries (get rechargeable batteries fast), the balance board manual and four circular things.

Those four circular things are extensions for the feet of the balance board. They are there in case you have a thick or deep carpet on your floor. The snap onto the four balance board feet and raise it off the floor so that the carpet will not interfere with the balance board.

An interesting note was in the balance board manual. You can only sync one balance board per Wii (so much for two-player balance board games) but you can sync up to 10 controllers. The book did not mention if that meant 10 Wii-Remotes or four Wii-Remotes and six other items. When in use the balance board takes up the fourth slot in the controller line-up.

Unboxing the Wii Fit

As you can see, the balance board itself is wrapped in plastic and placed between two cardboard protectors. It's a simple matter to pull of the protectors and remove the plastic.

Once you unpack it and flip it over you will see this:

Unboxing the Wii Fit

There it is, the battery compartment for the balance board. See the little red button? That is the sync button. When you get ready to play Wii Fit you have to begin by syncing your balance board to your console. No worries, the Wii will walk you through it.

First Impressions

I did not have a lot of time today to play with my copy of Wii Fit though I did make a profile and go through a few minutes of each area.

Wii Fit begins by having you pick out a Mii. You then enter in your height and age. Stepping on the balance board allows the Wii to weigh you and calculate your BMI or Body Mass Index.

Nintendo makes sure to notify the users that the BMI information can be misleading for small kids and for muscular folks. Back when I was in the service BMI was used to check for overweight soldiers. If someone failed the BMI they would be "taped". The tape test would be used to see if the person was fat or just muscular.

I remember one guy in my unit over in Germany would always fail the BMI test. Some guy from another unit would be there to do the tape test and tell him to take of his shirt. One look at this guys cut physique and the taper would just laugh and tell him to get out of his office!

Wii Fit also tests your COB or Center of Balance. Yes, there is a reason why it is called the balance board!

Because of the way the balance board is designed it can tell if you are leaning left, right, forwards or back. It uses this information to help you attain a better posture. Better posture leads to better health.

After showing you your basic at rest posture it gives you the opportunity to learn where your proper posture lies. This is done by standing on the balance board and shifting your weight until you get a small dot within a small circle.

After all of the initial testing is done Wii Fit saves your profile and gives you an opportunity to set a goal and a time table for reaching it. I chose a BMI goal. My BMI registered as 23.7 and I set a goal of 22 within 6 months. We'll see how I do.

Wii Fit also provided me with a Wii fit Age (what's with Nintendo and their ages?). My wife laughed uncontrollably when it said I had a Wii Fit age 10 years older than me. Yeah, thanks! Oh, don't worry, she will be doing the Wii Fit routines right beside me. I figure working out together will be good for both of us.

Wii Fit Tree Yoga Pose

Yoga

I'll be honest, I did not know what to expect from the Yoga aspect of Wii Fit. My wife used to be heavy into yoga and I went to a few classes with her (back when we were still dating) but I have not been very flexible since high school. A little back injury here, a little triple-double-decker sandwich over there... you get the picture.

The Yoga is very low impact though I lack the ability to do some of the poses. You are scored on the poses based upon how well you can maintain your balance.

Keep your balance good and steady and you earn more points. Depending on how many points you earn will affect your final score and whether or not you get labeled a Yoga Master or an unbalance slob. (I made that second part up.)

Some of the poses involve you standing on both feet others have you balance on one. Some of them have you with both feet on the balance board while others have you with only one foot on.

Wondering how the balance board can tell if you are properly balanced? Think of the balance board as for separate scales. Since the Wii already knows how much you weigh and can tell how well balanced you are based on how much or your weight is distributed across the multiple sensors.

Aerobics

I did not spend a lot of time with the aerobics games yet but I did try one; the hula hoop game.

Wii Fit Hula Hoop Game

Let me tell you right off the bat that I was bad at this one. Very bad. I had no problem keeping my hoop spinning by circling my waist but I just could not get the hang of catching the rings being thrown at me.

I think I caught one ring a few seconds before the game ended. Yeah, I'm pitiful.

Strength Training

I did not even give these games more than a cursory look. So I can't comment on them yet.

Balance Games

I hear there is a skiing game coming out for the Wii that will use the balance board as an optional controller choice. Until then you can satisfy your skiing desire by playing the skiing balance games.

I tried the downhill one and the ski jump.

Wii Fit Skiing

You lean left and right on the balance board to turn and you lean forward to go faster. Lean too far and you go to far to that side. I'm not a skier myself but if the full blown skiing game is as good as the mini-games I will be buying it!

Conclusion

So far I am impressed with the quality of the balance board and the game. As you spend more time working out the game rewards you with credits. Get enough credits and new parts of the game unlock.

I know some folks do not like unlockable content and they may wonder why Nintendo would choose to do so in this game but it all makes sense. Do you really want a newcomer to try an exercise that may be beyond them before first teaching them the basics?

I will be writing more reports on how I'm doing with my Wii Fit routine so stay tuned!




video games May 20th, 2008 by HMTKSteve

Wii Fit

Are you ready to get fit? Nintendo released their new fitness game on May 19, 2008 at a big event in New York City. Unlike many video games Wii Fit is not designed to entertain you as much as it is designed to make you more aware of your overall fitness level.

Wii Fit will not have you lifting weights because it is based on the Eastern approach to fitness rather than the Western. By this I mean that Wii Fit is not designed as a strength trainer but a health trainer.

Consumers and curious onlookers of all kinds flocked to Central Park for the debut of Wii Fit™, the innovative new fitness game for Nintendo’s popular Wii system. The interactive launch event included live demonstrations of the wireless Wii Balance Board™, personal Wii Fit training sessions and fundraising activities for the American Heart Association.

Consumers and curious onlookers of all kinds flocked to Central Park for the debut of Wii Fit™, the innovative new fitness game for Nintendo’s popular Wii system. The interactive launch event included live demonstrations of the wireless Wii Balance Board™, personal Wii Fit training sessions and fundraising activities for the American Heart Association.

It's hard to believe that we actually have people lining up on launch day to buy a video game designed to help you get fit. As far as I know there were no muggings, knifings or shootings thought there were reports of a few push-up competitions.

Think about that for a minute. People have been lining up to buy the Wii since launch day. GameStop and Amazon both ran out of pre-orders for Wii Fit over a week before launch! So, if you are waiting in line for this one two things must be true:

  • You already have a Wii
  • You are interested in fitness

Are the days of the coach-potato gamer behind us? Does Nintendo have the Midas Touch? Only time will tell but if you go by sales numbers alone Nintendo is the king of video gaming.

Wii Fit

Wii Fit

I should be getting my copy of Wii Fit in a few days, what about you?

Photos provided by Nintendo of America

Update
Mine just arrived via UPS. I tried out a few things on it but i have to head for work. I'll tell more tomorrow.




video games May 16th, 2008 by HMTKSteve
Nintendo DS Metalic Rose

Most of us thought that the pink DS Lite was released by Nintendo to target the female gamers of the world. It turns out we were wrong.

The pink DS Lite was just the first step in Nintendo's master plan to turn non-gaming girls into gamers. Behold the new Metalic Rose Nintendo DS Lite!

Nintendo is making Metallic Rose a regular part of the Nintendo DS™ color palette with the help of some celebrity spokespeople. Starting Monday, May 19, America Ferrera and Carrie Underwood will be featured in commercials for the Metallic Rose version of Nintendo DS. Metallic Rose debuted in late 2007 as part of a Nintendogs® bundle and will be available as a standalone hardware system at retailers nationwide late this month. Liv Tyler also will appear in Nintendo DS commercials that feature the two-toned Crimson/Black version.

Yes, you read that right. Nintendo is going to be rolling out this new color with an advertising campaign that includes many female celebrities here in the USA.

Nintendogs DS Lite

For those who may notice that this particular color was available via the Nintendogs bundle you are correct. However, that one had a little paw print on it while this one does not.

Any bets on when the Metalic Gold Zelda DS Lite comes out as a stand alone model? I have the one with the Tri-Force on it and I like it.

For those who worry about the collector value of the originals, don't. These do not have the paw print in the corner so your Nintendogs one is now more valuable.

video games May 16th, 2008 by Josh L.

This being the first Devil May Cry game that I've ever played before (shocking, I know), I feel that my disappointment with the game must mostly be the result of my lack of experience with the franchise, although upon further reflection I suspect otherwise. Let's begin at the beginning, and focus on the game before I voice my gripes.

The Story--

At the beginning of the game, newcomer Nero hacks and slashes his way through streets swamped with demons that look like some hybrid Scyther/clown creatures from the Silent Hill universe. Like a rabid Velociraptor on crack cocaine, Nero blazes a gory trail of corpses on his way to his destination... the Opera House, a structure that conjures images of Byzantine architecture.

The building itself is really very sublime, and definitely has an air of the ethereal. I like the architecture in this game. But more on that later. In honor of the demonic deity Sparda, A ceremony is being hosted by the secretive theocratic oligarchy known as the Order of the Sword, his Holiness himself being the guest of honor.

Quite nonchalantly, Nero takes a seat right next to the game's love interest and resident damsel in distress, Kyrie-- who also just so happens to be the sister of His Holiness' right hand man. Quite abruptly, the main event, a little soliloquy compliments of the Order of the Sword's BMOC is cut short as stained glass shatters and a crimson flash darts from the rafters to the podium in the blink of an eye... yes, it's just who you think it is, and he's just assassinated Devil May Cry's equivalent of the Pope.

At this point, you actually get to play the game. Your skills are for the first time put to the test as you square off with Dante himself. He proves to be a worthy adversary... after finally whittling his health meter down to 0, the resulting cut scene makes it clear that Dante hardly broke a sweat. He exits the scene, and you become the proverbial cat in pursuit of the mouse.

Along the way, you find yourself embroiled in an intricate labyrinth of intrigue that's way more than you bargained for. There's much more to the Order of the Sword than they let on... as you progress, you delve further and further into the miserable little pile of secrets that the OotS was all along. But of course, you probably figured that much out...

Really, the story is quite predictable, and painfully typical. I won't ruin it for you, but the "twists" and "turns" of the game are really so boring that the whole thing is analogous to a roller coaster ride, where you can fully see and anticipate all that's coming. Though I would classify the game as a more of a mine cart trip before I would ever call it a roller coaster ride. Now, I hate to be "that guy" whose review is the lone outlier in a sea of critical acclaim and fangasms, but I really didn't find this game to be all that spectacular as a whole, and here's why.

The Gameplay--

Well, I guess that this is a rather bad choice for the first bullet-marked item to to appear after I pledged to explain just why it is I don't like the game, as the combat system is really quite superb. Combos, combos, combos! Yes, to master the game you must transcend blind button mashing and actually choreograph your moves with utmost care and consideration, an elaborate dance that demands near Force-like reflexes, for in the most heated rumbles even a split-second's lapse of attention will invariably result in C-C-C-COMBO BREAKER!

This is an aspect of the game that I'm sure I was not able to really fully appreciate as I am really not privy to fighting games in the first place, but the fact that it squeezed some enjoyment out of me at all is testament to its greatness. Bottom line is, if the combat from the previous DMC games and their ilk is what you crave, you won't be disappointed by this fourth installment in the franchise.

On to the specifics, now-- you start out with a very... stripped-down moveset that at first may be represented (at least for the 360 version) by Y-Y-Y-Y (Red Queen [sword]), X-X-X-X-X-OHMYGODXXXXXXXXX!!!! (Blue Rose [pistol]), B (Devil Bringer [glowy gauntlet used to seize opponents a la the Hookshot or Grapple Beam, drawing them towards you]), rinse, wash, repeat. It doesn't take long, however, to accumulate a plethora of new moves, resulting in a mind-boggling amount of potential combo attacks. You're graded on just how masterfully you execute said chains. By avoiding harm and racking up the damage, you may rise from a "D" to "SSS."

New moves may be purchased with the "crystalized demon blood" that you amass from both fallen foes and the very, very destructible environments (you can collect the stuff upon smashing a wooden chair for Pete's sake) as opposed to heading to the local market (for all your demon slaying needs!), you instead make your purchases at the feet of large statues of bare-breasted, hourglass-brandishing cat women.

In addition to buying power-ups, you may also purchase health and magic restoration items, along with specialties such as "holy water", which severely damages all nearby enemies. Oh, holy water, how often you've saved me from such dire straits!

Now, how about some brief weapon diagnostics. Listed below are Nero's initial arms:

  • Red Queen- In classic Devil May Cry style, the game is not complete without the unbelievably humongous sword. You can squeeze the left trigger to rev it up, the sword's coloration changing to a fiery crimson color and increasing its power for a brief period of time.
  • Blue Rose- Nero's pistol. It's not too powerful... at least not at first. It doesn't fire very quickly either, and to be honest the weapon just seems useless compared to Dante's two guns. Quite underpowered.
  • Devil Bringer- This is a real multi-purpose... implement? Ability? The Devil Bringer is Dante's right hand, imbued with demon energy. It may be used in the hookshot fashion as described above, or also in a variety of other moves.

The Devil Bringer is important outside of battle, and is necessary to pull off certain maneuvers, like flinging yourself from floaty-glowing-orb to floaty-glowing-orb in order to reach high or distant places. Speaking of puzzles, the game is filled with them, but they're really quite un-necessary for the most part, and they really just come across as being half-arsed. Like, for instance, there's this one puzzle that's like a giant board game. You fling a hurl up in the air, and depending on how it lands a certain number of tiles are illuminated depending on the luck of the draw. Either it lands on a blank space, a beneficial space... or a "random battle" space. This game of chance was un-enjoyably drawn out, though it was rather un-enjoyable in the first place, as I am not privy to games of chance. Regardless, the whole thing was rather un-necessary, and just a taste of what was yet to come. Vanishing tile bridges, giant obstacle-demolishing spinning tops, floaty-glowing-orbs... none of it is very fun, especially considering the rather finicky, often fixed camera.

The Music--

While the environmental sound effects seem nice at first, one gets tired of the same old cling-clang-drip sounds of dark, dank dungeons. As for the combat music... I don't think that they could have chosen a worse industrial metal-slash-grindcore (as in grinding my ears with a cheese grater) wannabe song to play during every single battle. Even if that was my type of music, I'm quite sure that I would consider it an embarrassment to the genre, nebulous as said genre may be.

See, here's a little example of what I like to listen to... as I type this review, I'm listening to Ohta-San on the ukulele. I may lose myself in some Animal Collective later, or perhaps even fire up the ol' Sansui so I may dose off to a little Siamese Dream (in vinyl form!).

Here's a little sample of the battle music to whet your palette: if input = "fight" then do print "The time has come and so have I, I laugh last because you came to die. The damage, the pain subsides and I can see the fear clear when I look in your eyes. I'll never kneel and I'll never rest, you can tear the heart from my chest. I'll make you see what I do best I'll succeed as you breath your very last breath. Now I know how the angel fell, I know the tale and I know it too well. I'll make you wish you had a soul to sell, I'll strike you down and send you straight to hell. An army comes from deep within, beneath my soul beneath my skin. That is your ending i'm about to begin, my strength is pain and I'll never give in." loop.

The depth and thoughtfulness exhibited by the above lyrics are mirrored by the scripted dialogue contained in the cut scenes that are interspersed throughout the game seemingly for the sole purpose of breaking the transcendent awesomeness of battle.

What to expect from Nero: a tendency to swing moods from BAAAWWWW to IT'S ASS KICKING TIME so frequently and to such extremes that I've no doubt in my mind that his power stems from a kind of bi-polar mania rather than demons. His lines reflect such. Dante: Rightfully cocky quips peppered here and there. He's Dante. No more, no less. Kyrie: Ehhhhh... fuuuuuu... squeak... Nero!

The Graphics-- The graphics are beautiful, really. Absolutely gorgeous. Except for some of the shadow effects (the forest level bugged me out with the jaggy tree shadows and MOAR BLOOM), I really can't complain. The graphics in the cut scenes are pretty much the graphics in-game. Granted, just like most new-gen games, DMC4 does suffer from clay/seran wrap syndrome, but at least (almost)everything looks nice and clean. If there's one thing that I don't mourn regarding the previous generation systems, it's jaggies. If you really want a good look at the graphics, check out some trailers, as words really fail to do them justice.

Would I Recommend This Game?

It should be quite clear right now that DMC4 is not my cup of tea, and even if it were, there are just too many little (and big) annoyances, so many that they quite outweigh the enjoyable bits. I guess that if you're familiar with the series and sufficiently glued to the... story, you might want to try it out. But I really don't know. To the average gamer, I would not recommend this game.

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