<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ramblings from the Marginalized &#187; Internet</title>
	<atom:link href="http://www.hmtk.com/archives/category/internet/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hmtk.com</link>
	<description>It's all in the luck of the dice</description>
	<lastBuildDate>Thu, 14 Jul 2011 02:12:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Moving a Blog</title>
		<link>http://www.hmtk.com/archives/moving-a-blog.html</link>
		<comments>http://www.hmtk.com/archives/moving-a-blog.html#comments</comments>
		<pubDate>Thu, 24 Apr 2008 15:47:50 +0000</pubDate>
		<dc:creator>HMTKSteve</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[htaccess]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[redirects]]></category>
		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://www.hmtk.com/?p=1423</guid>
		<description><![CDATA[ 


 I have been a long time reader of Ms. Q's writing over at QMusings and in that time I have gotten to know Ms. Q fairly well. As well as you can get to know anyone on the Internet one would suppose.
While checking my email this morning I found a message from Ms. Q [...] ]]></description>
			<content:encoded><![CDATA[<p> I have been a long time reader of Ms. Q's writing over at <a href="http://www.qmusings.com/blog">QMusings</a> and in that time I have gotten to know Ms. Q fairly well. As well as you can get to know anyone on the Internet one would suppose.</p>
<p>While checking my email this morning I found a message from Ms. Q wherein she asks me what to do with her blog. She's not looking at stopping but she does want to fix the place up a bit. She wants to update her version of Wordpress and possibly change her theme. she also wants to move the blog directory from the subdirectory (/blog) where it currently resides to the root of her domain.</p>
<p>She told me that she went back and read my posts on this topic from when I moved to Wordpress from Serendipity and also moved from the /blog subdirectory to my root. After reading those posts she felt a bit intimidated by the idea of constructing the htaccess file full of redirects. I don't blame her! She has about 382 posts on her blog right now and that's a lot of typing!</p>
<p>In an attempt at humor (I hope) she mentioned just deleting everything and starting fresh! Please don't go there.</p>
<p>In this post I'm going to tackle the question of moving the blog from the subdirectory to the root.</p>
<p><strong>Step 1: Backup</strong></p>
<p>That's right. The first thing that should be done is a complete backup of the site. Not just the databases but make a local copy of your entire Wordpress installation.</p>
<p>If possible you should be running backups nightly with a minimum of a seven day rotating schedule. You can go longer but I do not recommend going any shorter.</p>
<p>Once all of your backups are complete we move on to...</p>
<p><strong>Step 2: Create the Redirects</strong></p>
<p>The best form of redirect is to create them and post them in an .htaccess file in the root directory of your domain. We use what are known as 301 redirects.</p>
<p>When you are only redirecting a few pages you need to create a new line in your /htaccess file for each page but, in this case we are moving all of the contents of the /blog directory to the root domain.</p>
<p><code>www.qmusings.com/blog/awesome-article.html -> www.qmusings.com/awesome-article.html</code></p>
<p>That is the redirect we want and this can easily be done by putting this in your .htaccess file:</p>
<p><code>Options +FollowSymlinks<br />
RewriteEngine on<br />
rewritecond %{http_host} ^qmusings.com/blog [nc]<br />
rewriterule ^(.*)$ http://www.qmusings.com/$1 [r=301,nc]</code></p>
<p>That should correctly send all requests to pages that were in her /blog directory to her root directory. I have not tested this code out myself but I see no reason why it should not work. The code snippet is based on the code used to redirect all traffic from example.com to www.example.com.</p>
<p>When I moved my blog the problem I had was that my pages looked like this:</p>
<p><code>www.hmtk.com/blog/index.php?awesome-article.html</code></p>
<p>Everything after index.php? was ignored and all pages redirected to my root. Ms. Q should not have this problem.</p>
<p>If this fails she can simply dump a listing of all of her URLs and import the data into a spreadsheet program (to maintain the format). Make a duplicate column of data and use a find/replace command to quickly remove the /blog from each URL. She can then add some extra columns to facilitate mass writing of the per URL redirects.</p>
<p>Or she can just write up some quick PHP to go into the database, pull all of the URLs and spit out a proper .htaccess file.</p>
<p><strong>Step 3: Upload</strong></p>
<p>Now that we have everything backed-up and our redirects are ready we can safely upload our /blog directory into our root directory. Once everything is uploaded we have to go in and change the settings in Wordpress so that it knows to use the root directory from here on out. This is also the time when we add all the redirect information to the .htaccess file in the root directory.</p>
<p>If everything works (it should) the move will be complete.</p>
<p>Before deleting the old /blog directory you want to rename it and see if anything breaks. If something breaks than there is a mistake somewhere.</p>
<p><strong>Step 4: Write a Post</strong></p>
<p>The last thing you do is write a long post telling your readers how you just spent hours reconfiguring your blog and that it now lies at the root of the domain.</p>
<p>I hope this helps!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/moving-a-blog.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gibson still suing over Guitar Hero</title>
		<link>http://www.hmtk.com/archives/gibson-still-suing-over-guitar-hero.html</link>
		<comments>http://www.hmtk.com/archives/gibson-still-suing-over-guitar-hero.html#comments</comments>
		<pubDate>Mon, 24 Mar 2008 14:04:09 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/gibson-still-suing-over-guitar-hero.html</guid>
		<description><![CDATA[NASHVILLE, Tenn. --(Business Wire)-- Mar. 21, 2008 On March 20, 2008, Gibson Guitar Corp. filed a patent infringement lawsuit against Harmonix, MTV Networks (a division of Viacom) and Electronic Arts (EA Games) in the Federal District Court in Tennessee. This new lawsuit relates to the same U.S. Patent involved in the lawsuit filed by Gibson [...]]]></description>
			<content:encoded><![CDATA[<p>NASHVILLE, Tenn. --(Business Wire)-- Mar. 21, 2008 On March 20, 2008, Gibson Guitar Corp. filed a patent infringement lawsuit against Harmonix, MTV Networks (a division of Viacom) and Electronic Arts (EA Games) in the Federal District Court in Tennessee. This new lawsuit relates to the same U.S. Patent involved in the lawsuit filed by Gibson Guitar recently against various retailers in the same court. Gibson Guitar had made good faith efforts to enter into a patent license agreement with the defendants in this case. The defendants have not responded in a timely manner with an intent to enter into negotiations for a patent license agreement. Gibson Guitar had no alternative but to bring the suit, and it will continue to protect its intellectual property rights against any and all infringing persons.</p>
<p>Gibson is known worldwide for producing classic models in every major style of fretted instrument, including acoustic and electric guitars, mandolins, and banjos. Gibson's HD.6X-PRO Digital Guitar and the Gibson Robot Guitar represent the biggest advances in electric guitar design in over 70 years. Founded in 1894 in Kalamazoo, Michigan, and headquartered in Nashville since 1984, Gibson Guitar Corp.'s family of brands now includes Epiphone, Dobro, Maestro, Kramer, Steinberger, Tobias, Echoplex, Electar, Flatiron, Gibson Baldwin Music Education, Slingerland, Valley Arts, Maestro, Oberheim, Sunshine Piano, Take Anywhere Technology, Baldwin, J&#038;C Fischer, Chickering, Hamilton, and Wurlitzer. Visit Gibson's website at <a href="http://www.gibson.com">http://www.gibson.com</a>.</p>
<p><strong>Steve's Notes</strong></p>
<p>Perhaps I might be missing something very obvious here but the guitars used in Guitar Hero are not real guitars. They are just a video game controller made to look like a guitar. Playing guitar Hero will in no way help you learn how to play a real guitar.</p>
<p>Since when does a couple of colored buttons and a strum area a guitar make? Is Gibson trying to say that the thousand dollar guitars they make are somehow in danger because a plastic video game controller was made to look like them for use in a game where players do nothing more than play an over-glamorized version of air guitar to impress their friends?</p>
<p>Give me a break Gibson. I know you have some patents on guitars but the only Guitar in Guitar Hero is in the name. The controller is not even a close facsimile of how a guitar works.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/gibson-still-suing-over-guitar-hero.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amazon.com Completes Acquisition of Audible</title>
		<link>http://www.hmtk.com/archives/amazoncom-completes-acquisition-of-audible.html</link>
		<comments>http://www.hmtk.com/archives/amazoncom-completes-acquisition-of-audible.html#comments</comments>
		<pubDate>Wed, 19 Mar 2008 14:55:01 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/amazoncom-completes-acquisition-of-audible.html</guid>
		<description><![CDATA[SEATTLE--(BUSINESS WIRE)--Amazon.com, Inc. (NASDAQ:AMZN) today announced the completion of its acquisition of Audible, Inc. (NASDAQ:ADBL).
Audible is the leading provider of spoken audio information and entertainment on the Internet. Through its websites in the US and UK and alliances in Germany and France, Audible offers over 80,000 programs, including audiobooks and other spoken word content from [...]]]></description>
			<content:encoded><![CDATA[<p>SEATTLE--(BUSINESS WIRE)--Amazon.com, Inc. (NASDAQ:AMZN) today announced the completion of its acquisition of Audible, Inc. (NASDAQ:ADBL).</p>
<p>Audible is the leading provider of spoken audio information and entertainment on the Internet. Through its websites in the US and UK and alliances in Germany and France, Audible offers over 80,000 programs, including audiobooks and other spoken word content from more than 520 content partners that include leading audiobook publishers, broadcasters, entertainers, magazine and newspaper publishers, and business information providers. Content from Audible is downloaded and played back on personal computers, CDs, or AudibleReady computer-based and wireless mobile devices.</p>
<p>Upon the closing of the acquisition, all remaining outstanding Audible shares, other than those held by stockholders who properly perfect appraisal rights under Delaware law, were converted into the right to receive $11.50 per share in cash. As a result of the transaction, Audible has become a wholly-owned subsidiary of Amazon.com.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/amazoncom-completes-acquisition-of-audible.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5 Tech Companies More Profitable than Exxon Mobil</title>
		<link>http://www.hmtk.com/archives/5-tech-companies-more-profitable-than-exxon-mobil.html</link>
		<comments>http://www.hmtk.com/archives/5-tech-companies-more-profitable-than-exxon-mobil.html#comments</comments>
		<pubDate>Fri, 29 Feb 2008 13:56:50 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/5-tech-companies-more-profitable-than-exxon-mobil.html</guid>
		<description><![CDATA[A lot has been said recently about the "Record Profits" of the oil industry. Words like "Price Gauging" and "Insane Profits" fall from the lips of would be pundits all over the Internet. what I would like to do today is show you that Exxon Mobil is not the big bad profiteering company many people [...]]]></description>
			<content:encoded><![CDATA[<p>A lot has been said recently about the "Record Profits" of the oil industry. Words like "Price Gauging" and "Insane Profits" fall from the lips of would be pundits all over the Internet. what I would like to do today is show you that Exxon Mobil is not the big bad profiteering company many people think they are. In fact I am going to tell you about five companies in the Tech sector with larger profit margins than Exxon Mobil.</p>
<p><strong>Exxon Mobil</strong></p>
<p>Gross Profit Margin<sup>1</sup>: 43.3%<br />
EBIT Margin<sup>2</sup>: 18.7%<br />
EBITDA Margin<sup>3</sup>:  18.5%<br />
Pre-Tax Profit Margin<sup>4</sup>: 18.6%<br />
52 week Range on stock price: 69.02 - 95.27<br />
Market Cap: 481.04B</p>
<p>Those numbers look very, very good, don't they? With profit margins like those Exxon Mobil has been able to pull down record profits like no other public company in the world! Are those numbers insane? Should Exxon Mobil be punished for having such massive profits?</p>
<p>If you think Exxon Mobil should have its "insane" profits taxed by the government than you should also want these five tech companies taxed for their record profits too.</p>
<p><strong>Apple Inc</strong></p>
<p>Gross Profit Margin: 38.1%<br />
EBIT Margin: 18.7%<br />
EBITDA Margin: 17.7%<br />
Pre-Tax Profit Margin: 18.7%<br />
52 week Range on stock price: 83.75 - 202.96<br />
Market Cap: 114.17B</p>
<p>Apple's Gross Profit Margin is a little bit lower than that of Exxon Mobil but its Pre-Tax Profit Margin is better than that of Exxon Mobil. Let's not forget that the stock price of AAPL took an amazing roller coaster ride over the past 13 months. Just before MacWorld 2007 APPL was trading in the $80 range. It passed $200 a share in 2007 before crashing down to its current $130 range today.</p>
<p><strong>Google</strong></p>
<p>Gross Profit Margin: 69.3%<br />
EBIT Margin: 32.2%<br />
EBITDA Margin: 33.9%<br />
Pre-Tax Profit Margin: 32.2%<br />
52 week Range on stock price: 437.00 - 747.24<br />
Market Cap: 148.98B</p>
<p>Look at those number. If anyone is guilty of profiteering should it not be Google? This Internet advertising juggernaut is blowing everyone away. Or, it was, last year. Google stock peaked a few months before Apple did and recent news has not helped it one bit. Still, look at those margins!</p>
<p><strong>Yahoo</strong></p>
<p>Gross Profit Margin: 66.6%<br />
EBIT Margin: 16.7%<br />
EBITDA Margin: 21.4%<br />
Pre-Tax Profit Margin: 16.7%<br />
52 week Range on stock price: 18.58 - 34.08<br />
Market Cap: 39.26B</p>
<p>Even though Yahoo has suffered since Google began eating their lunch (breakfast, dinner, brunch, snacks, etc...) it is still a very profitable company. Its Pre-Tax Profit Margin is not looking so hot these days and they are suffering under a number of shareholder lawsuits (some tied to their declining Microsoft's buy out offer). Yahoo also has problems with spending large amounts of money buying up web companies and then letting them die.</p>
<p><strong>Intel Corp</strong></p>
<p>Gross Profit Margin: 62.5%<br />
EBIT Margin: 21.6%<br />
EBITDA Margin: 32.8%<br />
Pre-Tax Profit Margin: 21.5%<br />
52 week Range on stock price: 18.05 - 27.99<br />
Market Cap: 118.60B</p>
<p>Intel is old school tech. They have been a big player in the microchip industry for a long time. Fighting off competition from AMD and Texas Instruments is what this company does well. They have been around for a long time and likely will be around for even longer.</p>
<p><strong>Microsoft</strong></p>
<p>Gross Profit Margin: 81.4%<br />
EBIT Margin: 39.3%<br />
EBITDA Margin: 39.9%<br />
Pre-Tax Profit Margin: 39.3%<br />
52 week Range on stock price: 26.60 - 37.50<br />
Market Cap: 259.94B</p>
<p>Microsoft, everyone seems to forget just how big this company is. Their Market Cap is a little over half of that of Exxon Mobil and their margins are even higher than that of Google! Even with the lukewarm reaction to the release of Windows Vista Microsoft has had no problem remaining profitable. This is due in part to the amazing Xbox line of video game consoles.</p>
<p><strong>Conclusion</strong></p>
<p>Now that you see the profit margins of these five tech companies compared to that of Exxon Mobil do you still think they are making insane profits? Do you think these five companies should suffer the same "windfall profit tax" that many in Congress want to befall the oil companies?</p>
<p>Exxon Mobil may be posting huge profits in regards to dollar amounts but, if they had the profit margins in place of any of these five tech companies they would be making even more money.</p>
<p><sup>1</sup><b>Gross Profit Margin (Profit Margin After Cost of Goods Sold): </b>Revenues minus cost of goods sold, divided by revenue, expressed as a percentage<br />
<sup>2</sup><b>EBIT Margin: </b>Earnings before interest and taxes, divided by revenue, expressed as a percentage.<br />
<sup>3</sup><b>EBITDA Margin: </b>Earnings before interest, taxes, depreciation and amortization, divided by revenues, expressed as a percentage.<br />
<sup>4</sup><b>Pre-Tax Profit Margin: </b>The pre-tax earnings from continuing operations (not including discontinued or extraordinary items) divided by revenue, expressed as a percentage.</p>
<p><em>* Disclaimer: The numbers used in this story are from the last quarter fully on record: 06/2007 and comes from data freely available via <a href="http://forbes.com">Forbes.com</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/5-tech-companies-more-profitable-than-exxon-mobil.html/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Vollee Brings &#8216;Second Life&#8217; to Mobile</title>
		<link>http://www.hmtk.com/archives/vollee-brings-second-life-to-mobile.html</link>
		<comments>http://www.hmtk.com/archives/vollee-brings-second-life-to-mobile.html#comments</comments>
		<pubDate>Tue, 19 Feb 2008 13:22:07 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/vollee-brings-second-life-to-mobile.html</guid>
		<description><![CDATA[SAN FRANCISCO --(Business Wire)-- Feb. 18, 2008 The Second Life(R) experience is coming to mobile. The 3D virtual world platform, created by Linden Lab(R) will soon be available on 3G handsets via Vollee's streaming mobile games service. Beta trials for Vollee's new mobile offering for the Second Life Grid platform (an inter-connected platform which extends [...]]]></description>
			<content:encoded><![CDATA[<p>SAN FRANCISCO --(Business Wire)-- Feb. 18, 2008 The Second Life(R) experience is coming to mobile. The 3D virtual world platform, created by Linden Lab(R) will soon be available on 3G handsets via Vollee's streaming mobile games service. Beta trials for Vollee's new mobile offering for the Second Life Grid platform (an inter-connected platform which extends beyond the mainland of Second Life itself) will be open to those who pre-register by visiting <a href="http://www.vollee.com/secondlife">http://www.vollee.com/secondlife</a>.</p>
<p>Vollee's Second Life mobile service will enable access to the virtual world of Second Life for Residents to explore, interact and communicate on-line. The Second Life mobile experience reformats the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world. Existing Residents can simply log-in and people new to Second Life can also try out the online world for the first time through the mobile service. With a simple download to their 3G mobile handset, anyone can enjoy their online Second Life session while on the move.</p>
<p>"What we have developed is a service which, for the first time, allows you to access a rich persistent virtual 3D world the way it is supposed to be experienced on your phone," said Martin Dunsby, CEO, Vollee. "This is a true 'before and after moment' in which mobile is living up to its potential in serving as an always on, connected platform."</p>
<p>"For Linden Lab, this represents an intuitive way to extend the reach and accessibility of the Second Life Grid platform," said Chris Mahoney, Business Development Manager, Linden Lab. "This is a great way for Second Life Residents to stay connected to their friends, business and experiences in-world, wherever they are."</p>
<p>Vollee's proprietary solution is the only one on the market that can stream any high-end PC title to mobile, including popular massively multiplayer online role playing games. The company's technology takes into account the screen size, the key layout and makes sure all the fun of playing the original game remains. Vollee's interactive video streaming platform optimizes compression to minimize bandwidth requirements and also leverages the 3G mobile networks in such a way that gamers can not only navigate virtual worlds but also play fast paced, high quality video games previously impossible on mobile. A single software download to a 3G handset provides access to Vollee streamed titles, enabling gamers to find and play mobile games more easily than ever.</p>
<p>Vollee's Second Life mobile beta trials will begin in May 2008, but fans can pre-register beginning today by visiting <a href="http://www.vollee.com/secondlife">http://www.vollee.com/secondlife</a>. More information about the Second Life Grid is available at <a href="http://secondlifegrid.net">http://secondlifegrid.net</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/vollee-brings-second-life-to-mobile.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MyBlogLog, time to renew?</title>
		<link>http://www.hmtk.com/archives/mybloglog-time-to-renew.html</link>
		<comments>http://www.hmtk.com/archives/mybloglog-time-to-renew.html#comments</comments>
		<pubDate>Mon, 28 Jan 2008 14:42:34 +0000</pubDate>
		<dc:creator>HMTKSteve</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.hmtk.com/archives/mybloglog-time-to-renew.html</guid>
		<description><![CDATA[  I got a canned email from MyBlogLog telling me that I only have a few days left on my service and that I have to renew if I want to keep my historical data and tracking going forward. This got me to thinking...
I have never really liked MyblogLog all that much. The tracking data [...] ]]></description>
			<content:encoded><![CDATA[<p> <!--adsense#big_box-->I got a canned email from MyBlogLog telling me that I only have a few days left on my service and that I have to renew if I want to keep my historical data and tracking going forward. This got me to thinking...</p>
<p>I have never really liked MyblogLog all that much. The tracking data it provides is so-so and easily replaced by so many FREE tracking solutions that I also use.</p>
<p>The one thing that got me interested in paying for their service is the fact that they track AdSense clicks. I used this data in the past to try to audit Google's reporting. After seeing a large discrepancy I dropped AdSense for a few months. I added them back in and everything seems to be working fine again.</p>
<p>Right now they are saying I need to pay up or lose access to my historical data and this I have a problem with. The way I see it I have already paid for this historical data when i paid for my one year of tracking service last year. Just because I choose not to re-up with them should not mean that I lose access to data that I have already paid for. I can understand them cutting me back to the limited account format that my other blogs use (do you think I would pay $20 per blog for their service?) but why should I lose access to historical data?</p>
<p>I'm not even sure what the original intent of the MyBloglog service was. Was it meant to drive traffic? Generate new readers? What was it supposed to do?</p>
<p>I no longer know and I no longer care. Once I get a free minute I will be removing their tracking code from my various sites and be done with them. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/mybloglog-time-to-renew.html/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Liars Figure and Figures Lie</title>
		<link>http://www.hmtk.com/archives/liars-figure-and-figures-lie.html</link>
		<comments>http://www.hmtk.com/archives/liars-figure-and-figures-lie.html#comments</comments>
		<pubDate>Wed, 23 Jan 2008 14:05:47 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/liars-figure-and-figures-lie.html</guid>
		<description><![CDATA[Now that 2007 has come to a close a lot of articles are popping up all over the Internet talking about video game sales and which games came out on top. There is but one problem with some of these articles.
Example 1:  World of Warcraft Reaches New Milestone: 10 Million Subscribers  [link]
Blizzard Entertainment, [...]]]></description>
			<content:encoded><![CDATA[<p>Now that 2007 has come to a close a lot of articles are popping up all over the Internet talking about video game sales and which games came out on top. There is but one problem with some of these articles.</p>
<p><strong>Example 1:</strong>  World of Warcraft Reaches New Milestone: 10 Million Subscribers  [<a href="http://blizzard.co.uk/press/080122.shtml">link</a>]</p>
<blockquote><p>Blizzard Entertainment, Inc. announced today that subscribership for World of WarcraftÂ®, its award-winning massively multiplayer online role-playing game (MMORPG), has continued to climb, recently passing 10 million worldwide. Interest in the game has remained high in all regions, with thousands of new and returning players signing up through the holiday season. World of Warcraft now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.</p></blockquote>
<p><strong>Example 2:</strong> Halo 3 knocks Wii Play out of top selling spot for 2007 [<a href="http://kotaku.com/346135/halo-3-beats-out-wii-play-for-best-selling-video-game-of-2007">link</a> (<em>one of many</em>)]</p>
<blockquote><p>Today's NPD sales numbers reveal that Bungie's Halo 3 was the best selling game in the United States in 2007, with a whopping 4.82 million copies sold. Nipping at Master Chief's heels was Nintendo's own Wii Play. It sold through a staggering 4.12 million units to the masses.</p></blockquote>
<p>Which of the above two articles has the more accurate headline? The first one of course. The second article proudly proclaims one thing but, in the first line of the write-up they add in the qualifier that they are talking about video games sold in the USA. You could chalk this up to an editorial blunder but I see it happening far too often (in video game news) to see it as such.</p>
<p><strong>The Numbers Game</strong></p>
<p>If you massage numbers enough you can make the numbers say anything you want them to.</p>
<p>In more recent political news there was a US Presidential primary held in Nevada. On the Democrat side one candidate one the popular vote while another won more delegates (delegates count in primaries) yet the news reported the popular vote winner as the winner. Did the media learn nothing in 2000 when the popular vote winner (Al Gore) did not win the actual (Electoral College) Presidential vote?</p>
<p>The same thing goes on in video games news, it's all about the headline and many people in the industry do not care if the headline is wrong if it paints them in a good light.</p>
<p><strong>Two Groups of Numbers</strong></p>
<p>We currently have two major players in the video game sales number game; <a href="http://www.npd.com/corpServlet?nextpage=entertainment-categories_s.html">NPD Group</a> and <a href="http://vgchartz.com/">VGChartz</a>. The NPD Group is often considered more credible while VGChartz is often painted as a bunch of kids sitting around a computer making up numbers. Both of these groups have good an bad qualities to them but we need both to get a good picture of what is going on.</p>
<p>The one chief failing of NPD is their limited market. They only release data for North America when talking about video game sales. This is fine when your audience is strictly from North America but, with many websites having global audiences you need to make it perfectly clear that the article you are writing is based on only a small portion of the gaming world. If we look at the success of World Of Warcraft we quickly see that only 25% of their paid members reside in North America. I know it is not scientific to use the data from one company to prove a trend but... Why is the reverse being done?</p>
<p>VGCgartz has this to say about their number tracking system:</p>
<blockquote><p>Unlike many other websites (which use manufacturer shipment figures and reports to estimate current console sales), VG Chartz collects data directly from retailers all over the world. Retailer sample sizes are small compared to professional tracking services, but are large enough to provide very accurate projections of the latest console sell through figures worldwide. We are the only provider anywhere in the world of weekly American sales charts and are expanding our data collection and coverage all the time. </p></blockquote>
<p>NPD says this:</p>
<blockquote><p>We collect global point-of-sale (POS) information from more than 600 retail partners â€“ representing about 140,000 stores worldwide that have agreed to provide us with their sales information. This retailer network spans all key distribution channels: department stores, distributors, national chains, specialty stores, mass merchants, and more.</p></blockquote>
<p>The funny thing about NPD is that they routinely mention that they get worldwide data yet all we ever see is North American data in regards to video games. What's up with that? Further, what is the deal with reputable video game news sites making misleading headlines about video game sales?</p>
<p>Well, Kotaku may not be as reputable as they once were. They did have the <strong>tubgirl</strong> incident last year, not to mention what their sister blog Gizmodo did at CES this year with turning off monitors in vendor booths while vendors were doing presentations. Yeah, real professional there.</p>
<p>I try to pull data from as many sources as I can or, if I am pulling from only one source I try my best to make it clear what source I am pulling from and leave it up to you, the reader, to decide on how valid the data is. I also try my best to only use world wide data because I simply do not believe that the world ends at the border of the USA.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/liars-figure-and-figures-lie.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hasbro Announces Special Pre-Sale of Paramount Pictures Cloverfield Monster Figure</title>
		<link>http://www.hmtk.com/archives/hasbro-announces-special-pre-sale-of-paramount-pictures-cloverfield-monster-figure.html</link>
		<comments>http://www.hmtk.com/archives/hasbro-announces-special-pre-sale-of-paramount-pictures-cloverfield-monster-figure.html#comments</comments>
		<pubDate>Tue, 22 Jan 2008 00:31:07 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/hasbro-announces-special-pre-sale-of-paramount-pictures%e2%80%99-%e2%80%9ccloverfield%e2%80%9d-monster-figure.html</guid>
		<description><![CDATA[
PAWTUCKET, R.I.-Hasbro, Inc. (NYSE: HAS) brings to market the figure of one of the most tightly held secrets in recent Hollywood history: the â€œCloverfieldâ€ Monster. Following the 1-18-08 theatrical release of Paramount Pictures and Bad Robotâ€™s â€œCloverfield,â€ fans will be able to order a highly detailed representation of the beast beginning today exclusively on www.hasbrotoyshop.com.
Standing [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right; margin:8px;"><img src='http://www.hmtk.com/wp-content/cloverfieldmonsterart01.jpg' alt='Cloverfield Monster' /></div>
<p>PAWTUCKET, R.I.-Hasbro, Inc. (NYSE: HAS) brings to market the figure of one of the most tightly held secrets in recent Hollywood history: the â€œCloverfieldâ€ Monster. Following the 1-18-08 theatrical release of Paramount Pictures and Bad Robotâ€™s â€œCloverfield,â€ fans will be able to order a highly detailed representation of the beast beginning today exclusively on <a href="www.hasbrotoyshop.com">www.hasbrotoyshop.com</a>.</p>
<p>Standing at an imposing <strong>14 inches tall</strong>, the creature that wreaks havoc on New York City in the film is immortalized as a super-articulated figure for fans and collectors alike. As with other beasts in the annals of great movie monsters, the creature in â€œCloverfieldâ€ captures the imagination and tugs at the fears of thrill seeking moviegoers.</p>
<p>The party may be over when this beast comes to town, but the fright inducing look of the creature lives on from the creepy people-sucking underbelly to the swath of parasites the beast lets loose to hunt citizens of the â€˜Big Apple.â€™ <strong>The figure also comes with two interchangeable heads</strong>, each depicting one of the Monsterâ€™s moods: calm or agitated. The head of the Statue of Liberty, the iconic image which made the filmâ€™s much buzzed about and analyzed trailer so eerie and intriguing, is also included.</p>
<p>â€œHasbro is very excited to be working with Paramount and Bad Robot to bring to market a piece of the film for fans and collectors,â€ said Brian Goldner, COO of Hasbro, Inc. â€œThe fan buzz on this film has been terrific and we are happy to take part in the excitement.â€</p>
<p>The â€œCloverfieldâ€ Monster from Hasbro is available now for pre-sale at <a href="http://www.hasbrotoyshop.com">www.hasbrotoyshop.com</a> for an approximate retail price of $99.99.</p>
<ul>Cloverfield Monster Features:</p>
<li>70 points of articulation and incredible life-like detail
<li>Authentic sound
<li>14â€ tall
<li>10 parasites
<li>Two interchangeable heads
<li>Statue of Liberty head accessory
<li>Special Cloverfield collectorâ€™s edition packaging
</ul>
<p><em>image from <a href="http://www.filmschoolrejects.com/news/cloverfield-update-fans-draw-the-cloverfield-monster.php">filmschoolrejects.com</a> as Hasbro has not released an image of the toy.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/hasbro-announces-special-pre-sale-of-paramount-pictures-cloverfield-monster-figure.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Freepath Announces $1.5 Million Series A Funding to Help the Everyday User Share Digital Content</title>
		<link>http://www.hmtk.com/archives/freepath-announces-15-million-series-a-funding-to-help-the-everyday-user-share-digital-content.html</link>
		<comments>http://www.hmtk.com/archives/freepath-announces-15-million-series-a-funding-to-help-the-everyday-user-share-digital-content.html#comments</comments>
		<pubDate>Mon, 14 Jan 2008 13:12:37 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/freepath-announces-15-million-series-a-funding-to-help-the-everyday-user-share-digital-content.html</guid>
		<description><![CDATA[FOLSOM, Calif.--(BUSINESS WIRE)--Freepath, Inc. (www.freepath.com), creators of tools and communities to enable the sharing of digital content, today announced the close of $1.5 million in Series A funding. The lead investor is Velocity Venture Capital (www.velocityvc.com) with participation from individual members of Strategis Early Ventures (www.sevfund.com), Sacramento Angels (www.sacangels.com) and the Sierra Angels (www.sierraangels.com).
With $1.5 [...]]]></description>
			<content:encoded><![CDATA[<p>FOLSOM, Calif.--(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)--Freepath, Inc. (<a href="http://www.freepath.com">www.freepath.com</a>), creators of tools and communities to enable the sharing of digital content, today announced the close of $1.5 million in Series A funding. The lead investor is Velocity Venture Capital (<a href="http://www.velocityvc.com">www.velocityvc.com</a>) with participation from individual members of Strategis Early Ventures (<a href="http://www.sevfund.com">www.sevfund.com</a>), Sacramento Angels (<a href="http://www.sacangels.com">www.sacangels.com</a>) and the Sierra Angels (<a href="http://www.sierraangels.com">www.sierraangels.com</a>).</p>
<p>With $1.5 million in Series A financing, Freepath will introduce its tools and community for sharing digital content, add additional senior management and expand business development efforts.</p>
<p>â€œFreepath is going to change how people show and share the content they create and the digital assets they collect,â€ said John Stone, a former Apple vice president who is now Freepathâ€™s CEO. â€œI originally learned about Freepath as a prospective investor and became so excited about the technology and market opportunity that I joined the team.â€</p>
<p>â€œWhen investing, we look for innovative products that are attacking large markets and management teams with a deep understanding of industry trends â€“ Freepath has both,â€ said Jack Crawford Jr., General Partner with Velocity Venture Capital. â€œFreepath has the potential to transform everyday messaging into rich media communications and collaboration. John Stone is a proven leader and innovator, as he demonstrated in the early stages of PowerSchool and in successfully completing the acquisition of the company by Apple.â€</p>
<p>John Stone recently joined co-founders John Schultheiss and Lou Douros who are seasoned entrepreneurs that have demonstrated success with software ventures in the consumer media and house of worship markets.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/freepath-announces-15-million-series-a-funding-to-help-the-everyday-user-share-digital-content.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Apple will never allow a music tax to exist</title>
		<link>http://www.hmtk.com/archives/why-apple-will-never-allow-a-music-tax-to-exist.html</link>
		<comments>http://www.hmtk.com/archives/why-apple-will-never-allow-a-music-tax-to-exist.html#comments</comments>
		<pubDate>Sat, 12 Jan 2008 03:01:42 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.techvat.com/why-apple-will-never-allow-a-music-tax-to-exist.html</guid>
		<description><![CDATA[There has been talk recently on the Internet about how some in the music industry are considering ditching the RIAA and lobbying for an ISP level tax to pay for music file sharing. Say what you will about the state of music today and file sharing I can honestly say that I am against this [...]]]></description>
			<content:encoded><![CDATA[<p>There has been talk recently on the Internet about how some in the music industry are considering ditching the RIAA and lobbying for an <a href="http://www.techcrunch.com/2008/01/10/the-music-industrys-last-stand-will-be-a-music-tax/">ISP level tax to pay</a> for music file sharing. Say what you will about the state of music today and file sharing I can honestly say that I am against this idea. further, I would be willing to wager money that the biggest opponent of this idea will likely be Apple.</p>
<p>The biggest profit center for Apple, right now, is centered on iTunes. iTunes is at the center of all that is profitable at Apple.</p>
<ul>
<li>iPhone? It syncs up via iTunes and you can even purchase ring tones for your phone via, you guessed it, iTunes. In fact, attempts to allow iPhone owners to create and upload their own ring tones have been met by Apple "adjusting" it's firmware to stop said practice. After all, no one ever creates ring tones from their own original material, right?
<li>iPod? Unless you are using Linux you are using iTunes to fill your iPod with music. Even if you rip your own CDs or listen to podcasts you are most likely using iTunes to do it. Buy just one song and you are locked in forever. The only way out is to burn those songs to CD and then rip them back in.
<li>Mac? Who would have bought a Mac (aside from those masochistic long term Mac users) if not for the iPod and iTunes? Many people were introduced to the Cult of Apple by way of the iPod and its flashy "I'm cool and original, just like all of those other people that look and act just like me" advertising campaign?
</ul>
<p>It's not just Apple either. Even Microsoft (with the Zune) has been trying to launch a music service. I'm sure they will also be against such a plan by the music industry to make music free via a tax on the Internet.</p>
<p><strong>Why a Tax?</strong></p>
<p>The first battle in this war began many years ago when the music industry lobbied for (and won) a tax on blank audio cassettes because it was obvious to them that the only reason people buy blank audio tapes is to pirate music. The same thing happened with blank CDs in the 90's. Lucky for us some enterprising companies began marketing "tax free" blank CDs that were labeled for data use only. Yes, if you look you will still find higher priced blank CDs for music in some stores!</p>
<p>Thinking that the pipe has already been primed for such a widespread indictment of guilt upon the American public it seems the only logical next step for big corporate music. They can say they tried with the RIAA and suing people but it failed. What's $5 a month added on to every American's Internet bill? Or even $1 a month? Think of it as protection money, you pay them and they agree not to send their lawyers after you.</p>
<p><strong>Why this is Wrong</strong></p>
<p>If every time a business was pushed out of the market or forced to live with lower profits the government was called on to enforce their "right to exist" we would still driving cars with buggy whips attached to them. The model of the music industry, as it stands now, has to change.</p>
<p>In the 90's they reaped great profits by selling CDs that cost a dollar to make for over $20 in stores. I believe in Capitalism and the laws of supply and demand. If the market was willing to pay that price that the recording industry deserved every penny they got. However, times have changed. With digital distribution systems in place there is no longer a need to purchase a physical copy of a song. So, what is the industry charging for?</p>
<p>Need I remind you that terrestrial radio stations in the USA are given free copies of music to play on the air. Why does the recording industry do this? Because they want to advertise their artists in the hopes of selling CDs, and more importantly, tickets to concerts.</p>
<p>In the days of Shakespeare it was common practice for an acting troop to perform and act free to the public in the hopes of getting them to come to the theatre and pay to see the whole performance. Is today's music industry that much different? Do they not want you to hear the music on the radio to entice you to buy the CD or go to the concert?</p>
<p>To be honest, most CDs today are garbage. The one or two good songs get enough airplay to wear them out in a matter of weeks (if not days). That single song I hear on the radio is enough to satisfy my desire to buy the CD. Once a band has been around for a while and amassed a large quantity of songs then, and only then, will I consider coughing up the dough to see them in concert.</p>
<p>What the industry is trying to do here is make everyone pay for the concert ticket whether they want to or not. They want to treat everyone as a criminal even though it is only a small percentage of Internet users who illegally share music online.</p>
<p><strong>Conclusion</strong></p>
<p>I think this whole thing is based on the recording industry realizing that their business model is dead but not being willing to go away quietly or downsize. Musicians (and industry types) look back longingly to the days of Elvis giving away pink Cadillacs and rock stars buying multi-million dollar mansions. Guess what, those days are gone. So what if you only make $250K per year from touring, is that such a low income? Is it about the music or about the money?</p>
<p>I'm not about to start paying a <strike>fine</strike> tax on my Internet usage just because the recording industry can not adapt and I'm also quite certain that Apple will never stand for this either. If the value of music falls below $0.99 per song what will Apple do? We already know how Apple treats bloggers who try and hype up their own products ahead of Mac World, just how think how they would react to this becoming law!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hmtk.com/archives/why-apple-will-never-allow-a-music-tax-to-exist.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

