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	<title>Comments on: Game Design: What comes first, theme or mechanics? Part 1</title>
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	<link>http://www.hmtk.com/archives/117-game-design-what-comes-first-theme-or-mechanics-part-1.html</link>
	<description>It's all in the luck of the dice</description>
	<pubDate>Thu, 04 Dec 2008 05:38:43 +0000</pubDate>
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		<title>By: Ramblings from the Marginalized</title>
		<link>http://www.hmtk.com/archives/117-game-design-what-comes-first-theme-or-mechanics-part-1.html#comment-136</link>
		<dc:creator>Ramblings from the Marginalized</dc:creator>
		<pubDate>Fri, 10 Nov 2006 22:22:47 +0000</pubDate>
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		<description>In my previous article I talked about designing a game around a theme, this time I will talk about the designing a game around mechanics.Quadrovex is a game I designed based on mechanics. 

I have always enjoyed abstract games that focus on skill and st</description>
		<content:encoded><![CDATA[<p>In my previous article I talked about designing a game around a theme, this time I will talk about the designing a game around mechanics.Quadrovex is a game I designed based on mechanics. </p>
<p>I have always enjoyed abstract games that focus on skill and st</p>
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